Specialist in generating new business opportunities through creative use of New Media.
Musician, recording engineer, live music promoter.
Producer and Host of The Virtual Worlds BusinessCast, a series of audio interviews investigating how Virtual Worlds such as SecondLife are increasingly being used in a business context
Hi Mike. As you may have seen, Slippcat is about to explode into the metaverse - we would love to chat to you about what people can expect from us - and in the future demand from advertisers.
Let's touch base soon have some exciting news to share Pontiac has donated Motorati Island to my charity UnitedSpinal.org! This car culture Ilsnad will continu under a new banner United Spinal Motorability Island and will be re-opening soon!
Patty Streeter
At 2:47am on January 20th, 2008, Mike O'Hara said…
Thanks for the comments folks, glad you're enjoying the podcast series. Coming up in the next three episodes, we have interviews with:
- Nick Wilson, Clever Zebra
- Roo Reynolds & Ian Hughes, IBM
- Linda Zimmer, Business Communicators of Second Life
At 3:08pm on January 19th, 2008, Roy Cassini said…
Thanks for connecting and great shows, one of my regulair stops in my bookmarks :)
The series of podcast are certainly very interesting.
I am looking into virtual worlds can enhance corporate identity in organisations. I believe that Virtual worlds have the potential to reduce the gap between the perceived and ideal corporate identity which will improve cross functional communication in large organisations.
Comment Wall (8 comments)
You need to be a member of Virtual Worlds Connect to add comments!
Join this network
Antony van Zyl
Managing Director
Slippcat
Let's touch base soon have some exciting news to share Pontiac has donated Motorati Island to my charity UnitedSpinal.org! This car culture Ilsnad will continu under a new banner United Spinal Motorability Island and will be re-opening soon!
Patty Streeter
- Nick Wilson, Clever Zebra
- Roo Reynolds & Ian Hughes, IBM
- Linda Zimmer, Business Communicators of Second Life
I am looking into virtual worlds can enhance corporate identity in organisations. I believe that Virtual worlds have the potential to reduce the gap between the perceived and ideal corporate identity which will improve cross functional communication in large organisations.