I dunno... my posts are like Mancunian buses: you wait ages for one, then three come along at once.
While ferreting around the sims near Sick and Dante's Inferno, I noticed a couple with a distinctive and familiar shape:
Mean anything to you? Perhaps this might ring a bell. These sims, constructed by RiversRunRed, once housed Vodafone's presence in Second Life. I wrote about the site in February last year.
But now? Well I can't access them, but as I hope you can see, they are now labelled Innovation Centre. A little digging reveals a Second Life group of that name that, created by UK company Second Places. So what gives? A search for Vodafone sims now draws a blank - but instead we appear to have a couple of sims that may have been ceded from one British company to another. I dunno... you tell me what's going on?
Of course, the biggest "news" in all of this is the disappearance of yet another corporate presence from Second Life. Something that Linden Lab may wish to ponder on further.
My thanks for the tip about this sim go to Garth Goode - another bald, bearded and bespectacled traveller in Second Life, and his blog: SLWTF. I was thinking of constructing a mildly humorous title for this post, playing with the name of the sim. But finally I thought the name of the sim was bizarre and obscure enough on its own: Sick.
This is a fantastic place. I have no idea what the aim of the sim is - and I don't really care. It is one the most impressive and immersive sims I've visited in some time. In terms of its look and ambience, the place owes a massive debt to Bladerunner - Ridley Scott's dystopic masterpiece based on Philip K. Dick's 'Do Androids Dream of Electric Sheep'. While in terms of comparable Second Life locations, the one that sprang most readily to mind was Kowloon, a site I wrote about here.
When you arrive you will find yourself in a neon-lit urban canyon. It is nighttime (don't mess with the settings!), and the rain is pouring down. In the distance are great towers of light rise up into the leaden skies, but at ground-level things are in a state of dismal decay. I spent only a short time here, and have yet to sample all the 'delights' that Garth uncovered. However, I will be going back very soon!
The sim is the work of Japanese owner, mk curtiz. If your knowledge of Japanese is better than mine, you might be able to get the whole story from the sim's rather cool website. I was able to discern that it is set in the year 2054 - and that it seems at least part of the function of the site is to provide a rich shoot-em-up gaming environment. At least, that's what these videos seem to suggest.
Whatever the purpose of the sim (well - a pair actually - Sick2 is next door), you've got no excuse for not getting your virtual ass down there for a lookaround. If you want some encouragement, here's a few measly pictures:
Back in July ,2007, I posted an entry about an educational sim that had brought Dante's Inferno into Second Life. Not long after, it disappeared and I thought: "ho hum, well that's that then." However, while off exploring today I noticed it is back. Now, it may have been back for ages, but as this is a welcome return, I thought it worth blogging about. Rather than forming part of the large NMC cluster of sims, it is now proudly on it own as the Dante's Inferno sim.
It is very much like the earlier incarnation - but rather than describe it myself, I will be lazy and quote one of the many, many notecards at you, instead:
This exhibit is meant to engage all of your senses... On each level, there are activities where guests are asked to contribute content...
Please explore all the circles of Hell. You will find notecards, activities, displays and as the course develops student generated content too. If you reach the centre you will also find details about the "Build Lucifer" contest we are running, with a L$10,000 prize. You are welcome to just walk down each level, the fall here will not hurt, but you may also catch the flying gondola ride down a level at a time if you wish.
On each level you will find rocks which offer you a chance to chat to Virgil and Dante. The conversations that result may seem to ramble, but the points they raise ask you about features of the circle that you are on, and give you hints about further learning you may wish to explore. Alternatively, they can be used just for fun!
Gloria Naylor used the concept of the Inferno to frame her modern African-American novel, Linden Hills.
The novel, and the Inferno, celebrate the results of life choices. Linden Hills focuses on the choices of modern blacks in their quest to reach "equality" and urges that "equality" is in the heart and not the pocketbook. Likewise, Dante's tour illustrates that life is a series of choices about virtue.
Unlike Dante and Virgil, once you reach the centre of Hell, you can step through the wall to enter student displays about Linden Hills. This will help you understand the book, and help you and the students understand the links between the structure of the two novels.
Dante's Inferno and The Linden Hills Classroom are property of Literature Alive! in Second Life Credits: Eloise Pastuer, Design and Content Creation, Desideria Stockton, Academic Content Designer, Daliah Carter, Assistant.
When I last saw it, students had already been contributing their own ideas as to the denizens of the various levels. However, at the moment this amusing and potentially thought-provoking aspect of the sim is missing. I didn't see any Lindsay Lohans or Adolf Hitlers! The notecard quoted above is right though. There is a lot to learn here, and many activities that should keep the Infernally Minded busy for a while. Here's a small selection of images to give you a taste:
PS: I left the reference to The Gluttonous as a warning to self!
Most of us who came into Second Life out of curiosity, and have stayed ever since, are probably happy with our avatars. We instinctively associate our avatar name with ourselves - regardless of where we sit in the 'Spectrum of Involvement' that goes from the fully-immersed digital beings at one end, to the augmented reality users at the other. Incidentally, if these terms mean nothing to you, then I'm afraid you will have to Google them if you want to know more. The subsequent romp across the blogosphere makes for a long and interesting diversion!
For the more prosaic purposes of this post, I want to consider names. It hadn't really occurred to me just how out-of-step Second Life is, compared with other virtual worlds. Everywhere else - as far as I know - you are pretty much free to select your own avatar name. OK, it may need to be unique in the World, which can be a challenge. But in principle, you have carte blanche. For example, I am used to a semi-digital existence thru' my avatar, Aleister Kronos. Therefore, in all the virtual worlds I am signed up to - and there are many - I am happy to use this name, or variants that may be forced by a local naming constraint (like no spaces in the name). Importantly though, I could instead have opted to use the name I was given in the atomic world, Tim Kelly (again, subject to some basic constraints). I'm hardly blowing away any great atomic/digital divide here, since anyone who was remotely interested could have garnered this information in about... ooh... one Google hit.
So where am I going with this? Oh yeah...
Second Life marches to a different tune. It forces you down a path of pseudo-anonymity by compelling you to select a surname from a predefined list, rather than allowing you to elect for anonymity or openness. And what a bunch of surnames you get! If your aim in Second Life is to have a laugh, muck about and generally use it as a purely social environment then the disproportionately high ratio of "wacky, zany" surnames may be just the ticket. It means you don't have to employ too much brainpower of your own in order to appear interesting, when you can get instant charisma, off-the-peg, just by choosing a suitable surname. Maybe most Second Life regulars are happy with this arrangement. Personally, as a resident, I'm perfectly happy with my avatar name.
But it is as a corporate resident that issues arise. I have recently been hosting or assisting with a number of internal presentations for various company folk. The aim of such presentations is to show that you don't need to waste time and money travelling to meetings when they can be done, at least adequately, in a virtual environment. And virtual meetings are far better than the other alternatives: video and teleconferences. Most of the attendees are not out-and-out Second Lifers, but rather casual visitors, looking at the potential for using the environment as a work tool.
Now then - in proper Blah 2.0 fashion I have been eliciting feedback, to understand their experiences and see how I can help to improve them. Oddly, the recurring concern was not the awkwardness of the user interface, or the lag, or indeed any of the technical issues that I had anticipated. Instead, it was the avatar naming constraints. The general view was that the absence of real names lead to confusion and lack of clarity, while the names that were used could not really be characterised as 'professional'. When you have large numbers of colleagues using virtual worlds on an occasional basis, for specific activities or events, they are not likely to know each other's avatar names - leading to confusion and lack of effective communication. While this will change over time, the process is unnecessarily slow, when all you ever wanted was to use your own name in the first place.
There are cumbersome ways around this, usually involving a dumb-ass surname but putting your full name (without spaces!) as your avatar's first name. Don't get me started on the ludicrous costs associated with having a user-defined (in this case, corporate) surname. The point is, it should not be necessary to go to these lengths.
Second Life is coming across as somewhat antediluvian, a primitive throwback to a time when happy-clappy early adopters wanted to look funny and have hilarious names. While I accept that many, more recent residents also share these aims - it is time for Second Life to grow up, grow out and make better provision for those who don't share these aims. I am sure that it is not just business users who have this frustration.
So a note for Linden Lab: if you are still trying to be taken seriously by the business world then changing the naming system would be a small, but non-trivial step in the right direction.
(And God knows... it seems that right now Second Life could do with all the help it can get)
A lame title, for cyberpunks everywhere. I don't normally write about this kind of stuff, but as there seems to be seismic rumblings of positively Cyclopean scale in the intertubes, I thought I should make an exception. I refer, of course, to the net-wobbling news that Google have opened a new line of attack on the old World order and launched Chrome, their first web browser.
If you are a techie and into comics (and let's be honest- "techie" goes with "comics" like "Laurel" goes with "Hardy") then you can read the background documentation in cartoon-form here; some thirtymumble pages of it. But why am I telling you this? If you've got this far, you know this already!
Now in truth, the average web user is probably not going to get much to get excited about from Chrome. As one chum pointed out: what new and exciting stuff can you do to a browser? Oh, it has some clever gubbins under the bonnet - and much of this clever gubbins may well go to make for a faster, more stable and more secure web experience. But at the moment it's kind of hard to tell. I will certainly give it a reasonable run... but my first impressions are: "So it's a browser. And...?"
Of course, I am a technical Philistine, who fails to appreciate the subtlety of the Javascript implementation, and who finds the interface a little too bereft of familiar friends. However, I suspect in the coming months I will come to love and cherish this newcomer - in marked contrast to Lively, Google's foray into virtual environments, which leaves me completely cold.
By day, I am an enterprise architect and would-be metaverse evangelist for Capgemini, a global IT consulting company. By night , I'm a metaverse traveller and blogger, looking for interesting builds in the wacky world of Second Life. Across both of these contrasting roles I keep in touch with a global network of metaverse folk through twitter.
I can be found at http://www.twitter.com/AlKronos
Oh... and big fan of the late and sorely missed Viv Stanshall
At 8:07pm on October 23rd, 2007, Chris Sherman said…
I look forward to it.
If you do want to complain a little to the VWFE people the person to speak to is Sasha Frieze -
http://www.virtualworldsconnect.com/profile/sashalondon
yes, she created a profile here on VWC or feel free to email her at sasha @ virtualworldsforum . com
At 6:23pm on October 23rd, 2007, Chris Sherman said…
Thanks for the kind words, Tim. I really don't know what to make of it. However since I cannot go see people I've invited them to come see me. I'm hosting a party Oct. 24th (tomorrow night) in London at well... details here... if you're around I hope you can join us: http://www.VirtualWorldsLondon.com
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If you do want to complain a little to the VWFE people the person to speak to is Sasha Frieze -
http://www.virtualworldsconnect.com/profile/sashalondon
yes, she created a profile here on VWC or feel free to email her at sasha @ virtualworldsforum . com
And yes, *some* of us stay boastful, despite changing the userpic ^_^