Coughran Mayo is the avatar in Second Life for Dick Dillon, Senior VP of Planning and Development for Preferred Family Healthcare, Inc.. a private, not-for-profit organization providing mental health care, and specializing in substance use disorder prevention and treatment in RL.
Hi!
I am conducting a survey for my graduation thesis on the role of fashion in SL as one of the strongest way to communicate our own personality and culture in an effective and straightforward way.
How do we choose to represent ourselves in a virtual dimension, free from any material constraint? Which part of ourselves is coming out?
If you can help me with my research please take this short survey (max 8 minutes!). Here it is:
If you're eager to know about the results as I am , please drop me a line here ju.ricerca@gmail.com and I'll keep you posted about the project updates.
Thanks in advance for your help and your time!
Have you anticipated any privacy issues/concerns in using virtual worlds for insurers, health care professionals and patients to collaborate in a virtual environment? How have these been resolved?
Hi
Healthcare in Virtual Worlds sounds very interesting! Im looking forward to seeing lots of projects focusing on this.
I see the big areas being education and mental health (even creating games themselves can be therapeutic!).
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I am conducting a survey for my graduation thesis on the role of fashion in SL as one of the strongest way to communicate our own personality and culture in an effective and straightforward way.
How do we choose to represent ourselves in a virtual dimension, free from any material constraint? Which part of ourselves is coming out?
If you can help me with my research please take this short survey (max 8 minutes!). Here it is:
http://www.questionpro.com/akira/TakeSurvey?id=799045
If you're eager to know about the results as I am , please drop me a line here ju.ricerca@gmail.com and I'll keep you posted about the project updates.
Thanks in advance for your help and your time!
;-)
Healthcare in Virtual Worlds sounds very interesting! Im looking forward to seeing lots of projects focusing on this.
I see the big areas being education and mental health (even creating games themselves can be therapeutic!).