If you look back at the evolution of the traditional 2D web, what is it that has become "mainstream" after 10 years ? Mail, search, wikis, blogs and other information oriented stuff aside .. what is it that we do on the web all the time that has an impact on our brick & mortar existence ? Banking ? Online Stock trading ? Buying books ? .. the debate can continue.

Coming to 3D Virtual worlds ... what are the various applications that would become "mainstream" in the next few years ? I am throwing in a few suggestions ... and requesting the community to comment, criticise and throw in their own ideas !

a] [Un]Real Estate : the real estate business lends itself very naturally to this technology. In India, we are going through a massive real estate boom and it makes sense if these developers put up virtual versions of their mega projects and ask their clients and customers to walk through and experience the products ..

b] Amusement Parks : Things like Disney World can be set up very easily in 3D worlds and people should be willing to pay to have their avatars visit these for "rides". While the physical thrill of a roller coaster may be difficult to simulate in the virtual world, games of skill and chance should prove popular ... though i understand that gambling has been banned in Second Life .. some form of entertainment should become very dominant. As technology and bandwidth improves, first MMORPGs and then standard computer games should become available in places like Second Life

c] Movies and Machinima : The making of movies should move almost entirely into virtual worlds ... for more details .. check out http://the-imagineer.blogspot.com/2007/06/machinima-making-movies-in-virtual.html

........................................................
so net-net : I am suggesting Real Estate, Amusement Parks and Movies to be the killer apps .. what do you think ?

Tags: amusement, estate, movies, parks, real

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You have a point here, Jim.

I would add something if I may. You are right about 'broadcast mode'. It was true for education too - few more or less enlightened professors were proliferating their knowledge among relatively small numbers of students.
I was thinking about P2P model of education as possibly more applicable to VW. Some people are attempting it already for language courses, I would suggest it for multiple 'do-it-yourself' courses as well. Basically - if you need to do something in your house, sometimes you just ASK YOUR NEIGBOUR how to do it, that's how it may work. Contemporary VW platforms are sufficient for this.

As a matter of fact P2P learning may fill MANY obvious gaps in contemporary education system and make it much more friendly to average people who don't need a 'degree', you know. :) And of course mass-education is and will always be the main problem for humanity.

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a large amount of p3p goes on in Whyville -- spontaneously.
We are designing a tutoring system to capture what is already there, as usual.

:-)

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Agreed;

Language does not become a barrier if learning is 3D to 3D.

However, we need to learn how to create 3D to 3D learning environments; only by creating them will we find out. the blah, blah, blah brigade will do the talk talk rather than do anything.

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i would love to agree with you ... because i too believe that education can be delivered most effectively in virtual worlds .. BUT

having tried out a few educational programs in SecondLife .. my experience has been rather mixed. first the learning curve for people to get familiar with SL is steep ... and so the focus seems to move away from learning THROUGH SecondLife and towards learning ABOUT SecondLife .. which is not what i wanted.

but nevertheless .. as things improve i am sure education will be very important

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You have got it.

We need to empower the people to create 3D environments easily.

We can supply animated meshes, static meshes, textures, basic environments just like painting with numbers but you get a set of 3D objects and tools.

We need people to create so we can understand by experience; not by reading text and listening to blah, blah, blah. on the Radio, and TV too. A change is overdue. as the song goes.

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My programmers team was just trying SL so far (they wanted to understand the platform). However they identified a couple of systemic problems and made applications that may be useful. f.i.
1. Cross-sim transportation service for guided tours etc. etc. I wrote about it here:
http://www.virtualworldspassport.com/forum/topic/show?id=958616%3AT... ( forum topic 'Technologists playing VW platforms' in Technology section).
2. There's a problem with precise positioning of avatar in the 'class'/'board room'/'office'.
Moving chair. It moves and rotates when you sit on it and press arrows keys. Proved to be useful.
3. Catalogue with presentation inside SL , 'engine' outside SL and web-interface for editors etc.etc. Working
4. 'Storage'/'Printer' for 3D environment - you put simple scripts in all objects (can be linked complex objects), all info about your build is stored in a database outside SL. MANY 'versions' of your environment can be stored. Then you just choose ANY through the web-interface and it is 'Published' inside SL in approx. 2 min (if it's all 15k prims). WORKS. Also you can edit the positions of parts right in your database, not bothering with SL tools. This is probably the future and what we'll keep working on. I guess it's some kinda movement in the direction you've just identified - '...create content easily'. :)

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Most people agree that SL is crap creating junk 3D; except the educationalists who are ingrained with 2D methodologies.

The move must be to a 3D to 3D paradigm where we learn by experiencing 3D environments.

We understand better if we have to experience; much better than reading, listening, or viewing.

Complex systems can be delineated into understandable objects using 3D metaphors esp. when describing SW systems. an upgrade from graphical UI.

However, A standard set of 3D metaphors need to be agreed; time and money would be better spent on these activities than over-hyping a 90's technology that cannot take advantage of the new advances.

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Agreed! :)

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Alex

One of the problems with 3D environment production is how creators will be rewarded.

I believe creators can host or enable others to host on a mega-bandwidth server.

Can access be charged for admission at say $5 a ticket or on a per hour basis using your card system? Then we can divide the cake between the creators and licensing, etc.

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That's EXACTLY what we are working on right now. 'Pay-as-you-go' model. I have a feeling that people consider it to be more fair for EXPERIENCES.

Also, I totally agree with your point about learning by experience. I would add that 'immersion effect' can be used too. For instance: if your avatar is animated by some object or environment in particular way, let's say, ON THE SCREEN your avatar is disassembling the particular computer hardware you have at home... and you can replay this animation several times looking at it from many points of view, zooming camera to see details etc.etc. Will it be a problem for you to take a screw-driver and do it in RL any more? My answer is - NO, you've got all KNOWLEDGE you needed. That's what I meant by 'do-it-yourself' courses. And it is FUN! People like to learn having fun at the same time. :)

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Learning to use a SW tool esp. creating 3D objects skinning and rigging objects and animating AVATARs and AI characters will be essential to the new creators of 3D Worlds.

We are working on an animation of Elvis performing on stage with a paying audience. Its FUN

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I agree with a standard set of 3d metaphors. Doesn't x3d handle that?

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