If you look back at the evolution of the traditional 2D web, what is it that has become "mainstream" after 10 years ? Mail, search, wikis, blogs and other information oriented stuff aside .. what is it that we do on the web all the time that has an impact on our brick & mortar existence ? Banking ? Online Stock trading ? Buying books ? .. the debate can continue.
Coming to 3D Virtual worlds ... what are the various applications that would become "mainstream" in the next few years ? I am throwing in a few suggestions ... and requesting the community to comment, criticise and throw in their own ideas !
a] [Un]Real Estate : the real estate business lends itself very naturally to this technology. In India, we are going through a massive real estate boom and it makes sense if these developers put up virtual versions of their mega projects and ask their clients and customers to walk through and experience the products ..
b] Amusement Parks : Things like Disney World can be set up very easily in 3D worlds and people should be willing to pay to have their avatars visit these for "rides". While the physical thrill of a roller coaster may be difficult to simulate in the virtual world, games of skill and chance should prove popular ... though i understand that gambling has been banned in Second Life .. some form of entertainment should become very dominant. As technology and bandwidth improves, first MMORPGs and then standard computer games should become available in places like Second Life
c] Movies and Machinima : The making of movies should move almost entirely into virtual worlds ... for more details .. check out http://the-imagineer.blogspot.com/2007/06/machinima-making-movies-in-virtual.html
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so net-net : I am suggesting Real Estate, Amusement Parks and Movies to be the killer apps .. what do you think ?
Tags: amusement, estate, movies, parks, real
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