I tend to look at more virtual worlds as a business and then a playground. I'm a 2D artist, and starting to build 3D models for Second Life.
My main aim is to make money from art and objects that I can sell, which I make to as high a quality as possible like my 3D etched faceted glass fountain for 1 prim in SL, working water isn't mine so can't control its prim levels:-)
I would be like a dog with two tails if I could have a gallery on each virtual world, plus exhibitions, and be able to move my work between worlds. And have the world stable, unlike the crashes in SL.
So why would I want to use prims on one world and something different on another? or true colour on one world and muted ones on another? the same , obviously, goes for money to minimise percentages paid out on money earned and brought back into the real world.
As a builder I don't want to learn different systems to do the same thing in different worlds.
Standards will need to be close in all the worlds to get the interests of builders and artists. Companies who use vr only for meetings will probably get others to set their environments up, so their interests aren't the same.
I think a multi question questionnaire with tick boxes may bring this one closer, but good luck to whoever tries it because they'll be the ones with happy bank managers ;-)
Tags: economics, sl, vr
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