Gary Mc Ginty

3d Model in MAX and export to all platforms...

We want to creat content for all platforms using industry standard 3D modelling software - 3D Studio Max. We prefer worlds which allow us to export to their platform using this app or plugins.

Platforms like secondlife will gather momentum if they allow this feature.
Can you post here if you know of plugins for MAX which allow this.
Can you comment on the Pros and Cons of "3d Model in MAX and export to all platforms..."

Tags: 3d, export, max, model, plugins

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Hey Gary sent this to ur page but maybe its better to share it here
http://tinyurl.com/ywx6sb
cheers
Joi

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I agree that native support for widely used file formats like .3ds, .obj, and .fbx is important for any persistent world that wants to attract skilled users, but I'd submit that it's the file format, rather than the software itself, that's important. Seeing some newer platforms support the Sketchup format is a big step, too.

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Hi. Simimage plans to release max plugin for second life.

Simimage has already released Maya plugin for second life.

For more information, visit "simimage" island.

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The con of 3dsmax is in its navigation. I suggest one of the windows in max
be able to be converted into a live 3d window, like in Internet Space Builder.
This window should have options on display...wireframe etc.

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In Secondlife side, any measure to import 3DMax model?

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there is an autocad import tool -

http://ai-designstudio.net/

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I'll be very interested to see what happens to SL when it becomes practical to import 3D models and imagery from elsewhere.

On the plus side, I'm sure the quality of models available will improve tremendously; I'm not a great fan of SL's native modelling software and learning how to make stuff of your own takes considerable time and effort. As a training provider, I want to be able to create 3D content that looks authentic, detailed, and most of all accurate. Much of our graphical resources are held as MAX files, so being able to transplant them into a VW is a huge bonus.

On the negative side, there are a lot of people who have invested time and effort to become proficient at making things using prims, and the best of them can make significant amounts Linden Dollars selling products to other SL residents. What happens to the SL economy when it becomes cheaper to import 3D content from elsewhere? I suspect there are many more modellers out there using 3D Studio or Maya than there are making stuff in SL and that will have quite an impact on price.

best,
Chris

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Just as a reminder, it's a simple process to rip 3D files from the videostream and upload them independently (or have them fabbed). Thus, the content which people hope to someday bring into SL will be ripe for the same kinds of content theft already plaguing the virtual world's skin creators. More than that, those 3D files might make their way to a 3D sales website. Or get uploaded to Novoking, which allows mesh uploads. Or sold as packs to architectural viz services needing filler. Or "shared" in other ways.

This may or may not be an issue to some of you, but thought I'd mention it.

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Keep an eye on Prim Composer (http://liferain.com/downloads/). I picked max to invest mindshare into because of its command of the 3d game market in general as well as spill over into interior design and architectural rendering.

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That primcomposer looks interesting - are there any other apps on the market to help?

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One solution to walk into a 3DS model or bring a 3DS object into a 3D scene is the web-native browser based 3DXplorer. 3DS files upload is a standard feature on 3DXplorer, no need for plug-in. From your 3DXplorer account, just add new object and instead of using the library objects use custom-project objects and upload your .3ds file. 3DXplorer is free. www.3DXplorer.com

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