I have just joined Virtual Worlds Connect and I thought I would share with you some slides I have designed to explore the relationship between IM, Avatars and Virtual Worlds . I would appreciate any feedback !
hi, funnily enough i had already seen it on slideshare :-) i think you point out some good thoughts on why ppl would like to use avatars in for example virtual worlds
Thank you for the presentation.
You used the 'proxy identity' term several times along the way. Could you please elaborate more on this subject?
We are working on an 'digital ID' platform for virtual worlds and MMO and have some ideas that probably match what you are saying (you can take a look here: http://yolto.com ). We call it for ourselves a 'context identity'. You've discussed in your WP the extremes - anonymous avatars and an avatar tied to public personal information, however there are 'all degrees of gray' between these two extremes. Namely: people in VW typically own 2-3 avatars and use them in different social circles or 'contexts'. They are typically NOT connected in-world and people don't want them to be visibly connected. Also, people migrate to new VW and MMO in part because they want a NEW context/content AND a new avatar (with new social connections). That's what makes MMO and VW different from LinkedIn/MySpace/Facebook environments tied to RL data TOO MUCH in the opinion of many people...
Anyway, could you please elaborate more on 'proxy identity' how you view it?
Hi, Vincent. Yep, it's been some time, but we are working on just that (http://yolto.com - not on the web-site yet). You can contact me at any time directly ( p (at) yolto (dot) com ) to discuss any topics of interest.
Nicely done, it's worth adding that discussion forums use avatars as well, even that single image can tell people a lot about the user behind it. Sometimes on forums I sit and think "wow, out of all the images you could have chosen to represent yourself, why did you choose THAT one?"
Speaking of avatars, I'm building some 3D models for the upcoming Tomorrow_Space application, you can see a work in progress on my blog.
It is true that avatars, like virtual worlds, provide escape from real world confinements & definitions (biological, geographical, social, and religious), and freedom of activity without fear of consequence or retribution. As the net becomes an increasingly vital aspect of our daily lives, I agree we'll increasingly need to establish & employ virtual characterizations to represent us in our ever expanding business & social interactions in cyberspace. I'm blown away by the complexity and imagery of virtual worlds and the genius of avatar movement & expression today, but I can't wait to see what they'll be tomorrow. Thanks, your presentation was thought provoking & great!
DOTR4
having discussed this topic with some CEO's of Virtual World lately, the conclusion was that the avatar is not going to be a proxy for the identity, the person will replace the avatar. What do you think of that ?