With the recent wave of kids vw's coming online, going into beta or just being announced, I've noticed that they all involve the cycle of collecting/earning coins (or a variation) to then spend on buying "stuff" to wear, decorate, simply impress your friends. This worries me as it seems to be doing little more than training kids to be mindless consumers purchasing stuff for the sake of having stuff. I'm wondering if there are any other vw's out there that are moving beyond this theme? Whyville is the first that comes to mind, with its focus on education and that is cool. Anyone think this cycle of earn/spend/earn/spend is problematic? Any other examples that are happening now or on the horizon?
Tags: kids, virtual worlds, whyville
Share
-
▶ Reply to This