Fashion in the virtual space and how it can extend your brand in to the real world
As avatars become increasingly sophisticated people are obviously looking for ways to customise their characters, but in worlds that do not offer this ability how are you creating the fashions that the characters wear?
Fashion is a major part of youth culture (who's age demographic seems to get older with the people defining it!) and should play a vital role in any virtual community where it is another way of defining people's identities
However it is also a potential source of revenue, why not have a collection of clothes and accessories designed that people can pick from and even buy in the real world?
All too often the clothing is games and worlds is designed by people with no knowledge of fashion, it's trends and detail. Colours and styles can be laughably outdated and yet simple planning can ensure your characters are on trend and give the product or world that bit more sophistication and credibility.
Fashion products allow you to gain coverage in mainstream media that would usually never touch a video game or virtual community. They extend brand awareness in to the real world and make a statement of style and attitude. No, I'm not talking about cheap promotional shirts, gone are the days when a brand can give out a rubbish quality t-shirt and get away with it. Do you value your brand? Then value everything that has your name on.
What is the value of a celebrity wearing imagery from your game or world on the cover of a fashion or celebrity gossip magazine? Photographed coming out of a club or performing on stage? The virtual worlds and games of today don't have any faces that can take your brand in to the tv shows and magazines that the majority of your target audience absorb. So the next step is to make sure those who do get into that media are representing your brand.
You can't just slap a logo on a garment either, my fashion label Joystick Junkies has successfully made video games cool to the non-gaming mainstream streetwear market by designing for them, not for gamers and we're now in over 200 of Europe's hottest fashion boutiques.
I'd like to open up a discussion about how you see fashion developing within games and virtual worlds. If you really want to create a true virtual world where people spend a lot of their time you need to consider their needs and desires, and fashion is a major part of anyone's in their teens, twenties, thirties and beyond.
Perhaps you'll allow people to select clothing for avatars from top brand designers collection, or supporting the development of virtual collections by young designers, creating your own, engaging fashion designers to design your own real world collection or licencing out the opportunity. Fashion is big money, if you're not generating revenue from it both in and outside the virtual world you're not fully exploiting the opportunity at hand and it's a PR opportunity that is too good to miss.
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